Product development
We take products from an idea to something people pay for. That covers interface and architecture design, the build itself, the infrastructure it runs on, and the release process afterwards. We stay on past launch, because the first few releases are when you find out which of your assumptions were wrong. If there is a decision to make about how something should behave, we will raise it in week one rather than let it surface in a bug report in month six.
A TYPICAL ENGAGEMENT
A short discovery phase to agree on scope, then two-week cycles with a working build at the end of each.
WHAT YOU GET
A running product, the source, the deployment pipeline, and documentation your engineers can work from.
TYPICAL LENGTH
Three months and up.